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Working with SoftwareQuestion #6: What are the three most interesting possibilities for you when you consider the creative process in virtual environments? Answer #1: The three most interesting
possibilities for me are: 1) Blurring boundaries between live and media,
2) Playing with multiplicity and complexity that exist in virtual spaces,
3) Extending performance space and bodies. I find that such spaces or
entities blur boundaries between live and media, between physical and
virtual reality. I think it is generally assumed that virtual reality
is somehow not as real as physical reality. I feel that VR is misunderstood
and that we have had virtual experiences since the invention of the telephone.
The telephone itself blurs geographic boundaries. Distance is shortened
in a virtual sense through a voice traveling across various networks wire
or radio frequencies. Therefore, I believe in attempting to consider how
boundaries are blurred and consciously playing with this. It is at this
juncture where hybrid performance emerges. Answer #2: Three intriguing reasons why I would be drawn towards using virtual environments would be for their unique scenery, visual effect, and to explore the integration of live feed superimposed on these alternative “stages”. I truly appreciate the idea of using these applications in an unconventional manner because I feel that is begins to bridge the ideas of science and art merging as one – or better influencing, inspiring, and directing one another.(Ricky Alvarez) Answer #3: - creating virtual performers
Question #7: What are the artistic, intellectual, visceral and emotional issues that can be addressed using computerized/animated, interactive and virtual technologies? Answer #1: They are infinite. It’s like asking what are the different interpretations of using the color blue. What’s wonderful about this versatile color palette (these technological means) is that they can be used to rend whatever effort (artistic, intellectual, visceral, or emotional) the artist wishes to present. With this new color the picture I feel can become more rich, therefore either more visually please for the audience, clearer, or both, which I feel is an important intention when dealing with the arts – clarity in your message. (Ricky Alvarez) Answer #2: I
think the computerized/animated, interactive and virtual technologies
lend themselves to exploring issues of self, space, time and control in
novel ways. Often when working in our groups, these issues became the
subject of much debate. For example, in the case of Question #9: Describe your experience of working with the Dance Forms, Poser and 3D MAX in the context of creating virtual performers and environments for stage performance. How was you creative process informed by your experience in the mediated stage environment? Answer #1: My
experience with animation was really geared towards learning the software.
As I created images, I didn’t necessarily think about the interactive
capabilities. However, after viewing many of the participant projects
created, it became evident which images were more effective and which
were not. In creating virtual environments, simple wirefram images were
very effective. They certainly could transport the performer into an alternative
environment as well as have him/her interact with those objects. In terms
of virtual performers, I found it more effective to not try to make the
animation be human like. The animation programs enable you to create performers
that can do unhuman movements why not use them. I think Yacov’s
work exemplifies this. He creates animations that appear human in form,
but execute humanly impossible movement. By the time the animations are
completed, they have evolved a personality that emerges through their
rippling and morphing movement. Live human performer attempt to interact
with these virtual entities by emulating the humanly impossible movement,
complicating and blurring the boundaries of performance. Answer #2:I did not work with these programs, yet I thought it was interesting seeing these “worlds” manifest on the stage. I especially found it curiously fascinating intertwining a live feed upon these animations. The creation of multiple “stages” within the boundaries of a single stage was mind boggling, but fascinating. I would think that through continued investigations that coordinating a dance with these programs would produce a quite effect performance.(Ricky Alvarez) Answer #3: Tedious. However, once you "know" the mediated stage environment, I think that creating virtual performance becomes a lot easier. You sort of limit the possibilities and focus on a specific idea. For example, in our first project there was a complete disconnect between the virtual performer and the mediated environment---and our artistic goal even. The second time around we were very clear about the type of surfaces we would be projecting on to as well as the planned interaction with the human dancers that the virtual performer "fit" the space so much better. (Tracy Yorke) Question #16: Describe how working with animation software has informed your movement invention and choreography, and how do your movement and choreographic preferences inform your animation work? Answer #1: When I'm choreographing on human bodies, the impetus for movement sometimes comes from breath and sometimes comes from an idea i force on the body. The former is easier to make on a human body as well as it easier to perform. when working with animation software, there is no breath so organic looking movement is much more difficult to make the dancer do.(Rhea Speights) Answer #2: Simply put, learning a dance
from a computer was an experience! I think one of the best pros from such
a means is that the dancer is given a visual suggestion, whether minimal
or explosively exaggerative, from a computer animation and forced to problem
solve how about would one need to move in order to imitate such movement.
It almost becomes a whole new learning process, in which we explore and
become more aware of our bodies limitations and potential.
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ImagesComputer Set Up for Informal Showing
Max Class in the Performance Space
Computer Set Up and Trigger Testing
Project One Performance |